![]() I think we will have to agree to disagree, I get your point and his but games are very unique pieces of interactive media that aren't really comparable to any other experience. Yes, the developers should make sure that their products meet certain standards - but so should the users' behavior as well. While I don't think that the possibility to refund a product should be removed entirely, I do think it should be limited to those cases where major technical issues make it (almost) unusable. In recent years, the number of "I hated it - refunded" comments has increased a lot! ![]() I'm playing on an offline computer so Steam is not an option for me anyway, but I sometimes read Steam reviews, and judging from these I have to agree with him. His whole point was that the refund system often gets abused by the users, who play a game and ask for a refund, not because of technical problems but because they don't like the game or certain aspects of it. Yes, the developers should make sure that their products meet certain standards - but so should the users' behavior as well.ĭillerkind: He even said that if a game was broken at a certain point, this would be cause for a refund. ![]() It makes sure that the product is at the very least functional He even said that if a game was broken at a certain point, this would be cause for a refund. Remember Batman? WB would never have fixed the issues caused by its horrible DRM practices if it wasn't for all the refunds. If you remove refunds you also remove accountability from the developers and publishers to send out an adequate product. Don't you think that if 6 months or a year later if the team just abandons its promises and does not release that content that the people who paid for it should receive a refund for the game? These are games that ask you to pay 50 dollars for an unfinished product with the promise that all the content will be released later. R-U-N: Think of the latest industry trend - live services. It makes sure that the product is at the very least functional ![]() Think of the latest industry trend - live services. Great, that means I'm talking to someone with no bias I could list a good number of games which are under two hours, of course most of them are freeware, but nonetheless, they can be much better than a game that you pay 80 dollars for and which lasts 20 hours or something. Is there a word count for a book as well? PixelBoy: And what would be the "right" length for a game, and by what criteria?
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