At the end of the main hallway is the first main segment of the cave. There is a column-like wall in the middle of this shortcut, which leads to a segment further down south. Near the start there is a fork in the path that goes to a shortcut, but it is blocked off by a reinforced wall, so it cannot be taken the first time around, as bomb rocks can't be found yet. Upon entering the hill, there is a long pathway leading forward. A hole leads inside the termite hill, and one can get back up to the corridor by use of a nearby geyser, meaning that Olimar cannot be carried back through the same path. This is where Captain Olimar sleeps and where the Mysterious Life-Form is first encountered. The corridor that leads to the top ends in a dead end, but has an opening to fall down onto a circular room. This battlefield has a very rough round shape, with an alcove that is a dead end and has a ledge from which one exits the hill's interior. One leads to the top of the hill, while a smaller one goes to the Plasm Wraith's arena. Drake lands on a stump a bit above ground level. The following is a list of all segments in the area: The densest part of the area takes place inside the hill. Interestingly, the pattern on the ground of the arena resembles the few islands near the Smoky Progg's egg from The Distant Spring in Pikmin. South of the landing site is a circular arena which is where the Plasm Wraith is fought. This area is also home to all 5 colors of Candypop Bud in Pikmin 3. However, whenever enemies are defeated, they disintegrate into plasm, possibly meaning that they are illusions created by the Plasm Wraith. It also boasts much biodiversity, having enemies like the Arachnode and the Bearded Amprat all in the same cave as well as some enemies that are found nowhere else, such as the Watery Blowhog and the Shearwig. It has all sorts of areas, from open rooms to tight corridors, with some segments connecting with others. From the top of the termite hill, one can access the cave system, which is the largest cave system in Pikmin 3. The Formidable Oak is a large termite hill found in a steppe climate. Before they hit the atmosphere, they see the Plasm Wraith atop of the termite hill, roaring at the S.S. As they leave, they have a small conversation about the Pikmin, how much they helped them along the journey, and how their life will go on without them. Olimar mentions how the Hocotate ship is out of commission, so the Koppaites offer to drop Olimar off on Hocotate before venturing to Koppai. Olimar and the Koppaites proceed to have a conversation, in which Olimar apologizes for the trouble Louie has caused them by giving a "piece of treasure", which is actually the cosmic drive key. The explorers begin to fight the wraith, and once defeated flees to the termite hill, freeing the captain. As the Mysterious Life-Form makes it out of the cave, it transforms into the Plasm Wraith and absorbs Olimar. They eventually make it to the end of the cave, in which they end up in a circular arena near base. As such, Brittany tries to stall the creature as Alph and Charlie clear the way forward. The Mysterious Life-Form chases after the Pikmin carrying Olimar, and tries to take him back out to the termite hill. Drake, they venture through the cave, as Brittany guides the carrier Pikmin.Īs Alph and Captain Charlie go into the cave with the remaining Pikmin, the gold creature comes in pursuit of them in a form known as the Mysterious Life-Form. Since they can't take the same path they took up the termite hill to get back to the S.S. As the explorers approach the life-form, it forms a protective bubble around Olimar, but with the help of the Pikmin, they free the captain in seconds. As the Koppaites land in the area, they make their way up the termite hill, only to find an unconscious Olimar with a strange golden creature standing over him. After Louie has been rescued from the Quaggled Mireclops, he discloses the location where he thinks Captain Olimar is, which happens to be at the Formidable Oak.
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